CO3355: Advanced Graphics and Animation

Write GLSL shaders and the accompanying Processing code to implement the first, Phong [1] and second, Blinn-Phong [2] shading models. Make sure you cater for ambient and diffuse together with specular reflection and make all model parameters adjustable by the user. Enable camera navigation and incorporate a point light. Experiment by modifying the parameters of each model and demonstrate the outcome on different shapes. Discuss and evaluate the results.